View Full Version : Does your field enforce a BPS limit?
BigEvil
11-20-2007, 05:50 AM
There are many threads on the whole "how fast is too fast" debate, and I dont want this to be another one of them. The industry seems to have established a 15pbs limit on the rof of markers while playing. While every field works very hard to enforce the 300 fps chrono limit, I have not come across many at all that would even mention ROF or firing mode restrictions.
As with all things paintball, the better fields will always do their best to control obvious overshooting. However, I do not think I have ever heard any ref ever state a ROF or mode limit. I think I remember once going back at least 5 years of a sign at a chrony station that said "NO WAC-O-MATICS PERMITTED". Funny? - yes, Vague? - also yes.
Also the opposite holds true with the bad fields. In many instances, its mob rule. This is especially true where the presence and participation of refs is at a minimum. I have seen players ramp their guns up to shoot as fast as possible, and either one of three things happen; people get ****ed and complain, go play somewhere else, or 'fight fire with fire' and crank their own guns up.
What are your thoughts on situations like this? Since tourney ball (and hence the industry) has adopted a 15bps cap, do you think it should be enforced at the local level? Is it enforced? Is it mentioned? How can excessive ROF be better controlled?
Im very curious about how things work outside my sphere of reality.
bryceeden
11-20-2007, 05:59 AM
My insurance only allows semi auto, so thats all I allow. No matter how many people whine about it strict semi is all they can use. I can count on one hand the number of players who can do let alone break 15bps in fully leagal semi mode. My zero tolerance for overshooting also helps people learn control(just because my car can do 120 doen't mean I drive that fast down main street)
BigEvil
11-20-2007, 06:03 AM
My insurance only allows semi auto, so thats all I allow. No matter how many people whine about it strict semi is all they can use. I can count on one hand the number of players who can do let alone break 15bps in fully leagal semi mode. My zero tolerance for overshooting also helps people learn control(just because my car can do 120 doen't mean I drive that fast down main street)
OoOoOoO tell me more about this "Zero Tolerance" policy. Do you commonly get many problems?
bryceeden
11-20-2007, 06:05 AM
OoOoOoO tell me more about this "Zero Tolerance" policy. Do you commonly get many problems?
Its pretty simple, you overshoot you go home for the day end of story. I very seldom get problems anymore.
punkncat
11-20-2007, 06:15 AM
Good post.
The field which I have played the most in past years has a semi only rule unless its a team practice or a tourney that allows the PSP rules. Of course the cap is 15BPS for all play. It is enforced by ejection from the field for breaking the rule.
A few years ago when the bouncing, and early ramping boards became prevelant, there were many problems with this. It was not uncommon to get mowed at max hopper speed. Lucky for us that the fastest thing commonly available at the time was the Egg. The cap and semi rule was put in place by the field owner to protect both us and himself from problems.
I must admit there are a few fields around that do not enforce a BPS cap on ramping. After a while you get used to what it should sound like and from time to time you will hear a lawnmower running on field. Since (some) fields will not actively control this, its not unusual for us as players to confront the individual and ask them to bring it within regulation. If they will not listen to gentle persuation then point it out to either a ref or the field owner. On that note I find it interesting that not more refs take an active role in enforcing....but the complacency of refs today is a whole 'nother thread....
After playing in the CFOA and running practice with tournament players for several years, its really not so much being afraid of getting hit that many times. The necessity of it during open play and often times even practice are certainly called into question.
TnDeathInc
11-20-2007, 06:16 AM
The three field i play at -
MTP - Middle Tennessee Paintball - Ramping to 15 checked at the beginning of the day. spot checked by reffing staff throughout the day or per complaint.
280 FPS limit
Yellowjacket paintball - Nice field, hyper, cube, airball, and village - No limit on ramping, but generally he separates rec players and players that want to bunker, or tourny players. Dpending on your guns and skills you may find yourself in one group or the other. 275 FPS
Bearclaw - for rec - ramping to 15 280fps, for scenario - no ramping what so ever, 280fps for day play 250 for night. For scenario they will pull you to the side anytime you hit a lick with a long string and check for ramping. 1 time you sit out for 30 mins next time you go home. Same thing for shooting over the speed limit.
punkncat
11-20-2007, 06:22 AM
Bearclaw - for rec - ramping to 15 280fps, for scenario - no ramping what so ever, 280fps for day play 250 for night. For scenario they will pull you to the side anytime you hit a lick with a long string and check for ramping. 1 time you sit out for 30 mins next time you go home. Same thing for shooting over the speed limit.
I have yet to make it to Bearclaw, but I hear great things about the place.
If anything, many scenarios are where this problem is the worst. With so few refs and so many players it becomes hard to enforce. The last game I played in Dalton, there were people mowing at 20+ BPS all over the place. The only thing being enforced there was the FPS rule @ 300.
Mechanic79
11-20-2007, 07:25 AM
Fields I've played at.
300 fps or less. caught once up to 320 - warning, twice - your day has ended. over 320 - your day has ended.
Big games: semi auto only walking around. but if you go into a bunker, tank or pill box and are stationary, you can ramp but no Full Auto.
Speedball: if playing with private and/or newbies. Semi only. Playing with the tourney crowd - ramping to 15 bps
I try and match all of the other players so everyone has fun! You can't just "lite up" people and expect them to have a fun day and want to come back.
remember, it's about the players, not the guns!
Mind'sEye
11-20-2007, 07:53 AM
The standards at our home grown field are: Semi, 15bps cap, 290 fps, with an occasional capped ramping game allowed for experienced players would want it. This rarely happens and it's actually more common to find a 'hopper ball" restriction put on games.
etjoyride
11-20-2007, 08:10 AM
my main field has a 3-shot stop rule for open rec play. you can either do a slow lane bum bum bum bum bum etc or 3 quick ones bumbumbum
they also have tourney play some days which is semi only shoot as fast as you want days
occassionally someone (including me once) will get pulled out for two games, and even the rest of the day sometimes, but it's an uncommon problem.
TnDeathInc
11-20-2007, 12:29 PM
I have yet to make it to Bearclaw, but I hear great things about the place.
If anything, many scenarios are where this problem is the worst. With so few refs and so many players it becomes hard to enforce. The last game I played in Dalton, there were people mowing at 20+ BPS all over the place. The only thing being enforced there was the FPS rule @ 300.
When you get healed up, come down to a scenario with my team, paint on me....
spwz99
11-20-2007, 01:38 PM
I work part time at a small field that is very poorly run. The owner doesn't know much about paintball and is just in it to make a quick buck. His business reflects this...he consistently has the worst turnout of the three fields in the area.
But on days that he has had a large group come out, I find myself being the only one of three employees who ever seems to care about something as critical as FPS, let alone ramping and BPS. :confused:
TnDeathInc
11-20-2007, 01:45 PM
I know the field that separates them out, noobies vs. others, we have a large crowd of rec faces, that come back time and again and bring their friends
tymcneer
11-20-2007, 03:30 PM
Our local field field doesn't seem to have a BPS limit in their written rules, but they do NOT tolerate overshooting. Their penalty for overshooting is usually sitting out for a few games. If this doesn't teach them something, the staff will then eject the terminally stupid party.
Ty
Maniac Mechanic
11-20-2007, 04:13 PM
our local pay for play field is a joke ; we are safer & have more rules at our (woods) outlaw field ; chrono 280, no bps limit , strictly no overshooting & we do our best to use a 15 to 20 foot bang rule
mslo86
11-20-2007, 10:36 PM
I work part time at a small field that is very poorly run. The owner doesn't know much about paintball and is just in it to make a quick buck. His business reflects this...he consistently has the worst turnout of the three fields in the area.
But on days that he has had a large group come out, I find myself being the only one of three employees who ever seems to care about something as critical as FPS, let alone ramping and BPS. :confused:
its true...i've seen it :nonono: its bad
michbich
11-21-2007, 06:09 AM
We don't have BPS problems here. I have the only electro in town and it's a stock hyperframe. So no one reaches over 13ps. The owner is strict about the velocity, 250-270 FPS.
Triangle
11-21-2007, 11:38 AM
On the Rec-ball fields here in Southern Cali at Velocity, they're pretty lenient on any sort of BPS limit, as the woods-ball fields are so jam-packed with trees and other such things, that you can't get a real shot on anyone to begin with. It goes right into a bush a ball and out the other side as mist.
You're usually eliminated by a stray ball or a lucky shot in between the wooden boards of a pallet.
On the Concept Fields such as the hyper-ball layouts, everyone is so damn far apart it doesn't really matter, they feel like peashooters.
Everyone is so pumped full of adrenaline by the end of the game where you're stalking around looking for the last remaining player or two, the 'pain' of the overshooting/high Bps of present-day super-guns doesn't register until you're walking back to the staging area saying to yourself, 'Oh hey, that guy shot me a lot[I].'
That being said, most of the shooters who use ramping modes, or other computer-assisted firing modes are all on teams and tend to stay away from anyone who isn't on a team. They set up, go straight to airball/concept fields and shoot other people at high rates of fire whoa re shooting back just as fast.
Anyone not on a team that gets into the queue for Airball usually has some idea what they're getting into as you can watch right through the net, 'Oh christ, those guys are shooting [I]pretty fast.'
The other minority, being walk-ons that want to roll on the air-ball fields here are just put against other walk ons. Which introduces the most awesome thing ever, the Nubtrain.
TL;DR version
While Velocity hasn't ever enforced a set-rule regarding BPS/firing modes, there hasn't been any issues with newer players and the hardcore fast/ramping shooters.
Hell, on semi if you can keep up the ROF, by all means grief that sucker at the sodacan at your mirror. If you can't and feel the need to ramp then it really doesn't bother me, You'll shoot me, or I'll shoot you. It's just a game.
As a REF and part time Manager at my field, we DO enforce a BPS and FPS rule. I have warned people, you get one warning, after that your gone.
I dont let Ramping and exceding the BPS and FPS limit ruin someone elses day, it is very important to keep your rookies coming to the field, they have open minds and they are your future. Dont want them to feel as if they are to be gotten.
Follow the rules because i was hired to enforce them not overlook them.
Its simple BE GROWN OR BE GONE. :)
So I have a question. I have a pnuemag and can walk the trigger fast pretty damn fast. So is there a limit on semi auto and if so how do you enforce it if it is one pull one shot?:shoot:
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